New Logger for Unity Logs
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bi3mer commented
Rename and all that and add ones for log, logwarning, and logerror. Also, need to look into how these conditionals work, but it will make life better and remove a lot of useless if verbose calls.
public static class Logger {
[Conditional("ENABLE_LOGS")]
public static void Debug(string logMsg) {
UnityEngine.Debug.Log(logMsg);
}
}