UNICODE-0's Stars
microsoft/PowerToys
Windows system utilities to maximize productivity
Unity-Technologies/UnityCsReference
Unity C# reference source code.
Unity-Technologies/EntityComponentSystemSamples
mob-sakai/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
FreyaHolmer/Mathfs
Expanded Math Functionality for Unity
qiankanglai/LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
mob-sakai/SoftMaskForUGUI
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
DavidArayan/ezy-slice
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
AnnulusGames/Alchemy
Provides a rich set of editor extensions and serialization extensions for Unity.
Unity-Technologies/com.unity.probuilder
Olezen/UnitySourceMovement
Source engine-like movement in Unity, based on Fragsurf by cr4yz (Jake E.).
jondewoo/UnitySlippyMap
A slippy map implementation written in C# for Unity3D
hecomi/UnityScreenSpaceBoolean
Screen Space Boolean Implementation for Unity.
johannesugb/VolumetricLinesUnity
Source of the Volumetric Lines Asset from Unity's Asset Store
bunszr/Mesh-Peeling
Tvtig/UnityLightsaber
A lighsaber modelled in blender and brough to life in unity
code-beans/GizmoExtensions
Utility class(es) that extend Unity's Gizmos
renanwolf/UniRate
Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.
KristinLague/Mesh-Cutting
Using Unity & C# to programatically slice a mesh apart
NullTale/HueFolders
⚙ Folders markup plugin for Unity
KristinLague/Jelly-Mesh-Deformation
Simmulating Jelly like behaviour by applying and updating a force on a pressure point of a mesh
SpellSingerGames/bookmarks-and-selections
Unity Editor extensions: Bookmarks Window, Recent Selections Window