Story Screen + Minor Adjustments/Tweaks
Opened this issue · 2 comments
Description
Since we are nearing the end of development, there are not many major features left to implement. As a result, we have taken it upon ourselves to make some adjustments and additions to the current game. By doing so, we hope to enhance the game's code, and create a better experience for players. The tasks we have planned for ourselves can be seen under milestones...
Dependencies
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Dependency 1: Game Timer(#25 ) -- We will need to visualise the current game timer, so we will need to use the game timer code
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Dependency 2: Win Screen (#34) -- The win screen must exist, as it is what pops up after the timer runs out
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Dependency 3: Win Screen (#75) -- Will be needed to properly test the game timer
Milestones
Timer Related
- Finalize stylistic decisions for the timer e.g. a reasonable placement, font-size, etc...
- Code the visualisation of the countdown timer
- Ensure the timer is being presented properly on the screen
- Test the timer according to the test plans.
General Tasks
- Visualise Gametimer(#72)
- Add new button assets to win screen (to match Team 6) )(#73)
- Creating Testing Plans and UML diagrams (#75)
- Fixing Code Smells (#74)
- Making improvements to bridge component (#79)
- Creating a background story for the game
- Creating a screen which displays the background story
- Adding Timer to Story Screen
Documentation
- Info on Timer
- Individual Contributions
- Diagrams
- Testing Plans
- User Testing Results & Analysis
- Team 4 Design Iteration Overview
Members
Sean Marshall (@Abstrusei)
Rimanshu (@Rimanshuu )
Jiazheng Ji (@s4425028 )
Sreehari Ramesh (@SreehariRamesh)
Sheershak (@Sheershak007 )
Adrian Low (@AdrianLSY )
@The-aayush Hey, could we get a 'skip' button as well? Want to add it to the Story Screen in replacement of the 'start' button