Document GPUSpikingCluster code used only for validation
stiber opened this issue · 1 comments
stiber commented
What kind of issue is this?
- Bug report
- Feature request
- Question not answered in documentation
- Cleanup needed
And explain why.
What is affected by this?
simulator
How do we replicate the issue/how would it work?
Expected behavior (i.e. solution or outline of what it would look like)
Other Comments
stiber commented
So, for example, GPUSpikingCluster::GenRandNumbers() is used only for validation, generating random numbers in cluster 0 for distribution to other clusters. Search in that file for "VALIDATION".