How to add FbxNode properties?
Opened this issue · 5 comments
As far as I can tell, none of the Token constructors are exposed, so it's not clear to me how to use FbxNode.AddProperty. What is the intended method of adding properties?
@youarebritish how did you know I’m British, although been living in canada 7 years now :)
This repo is a overhaul of someone else’s work and what I’ve been working on mainly is the loading / saving / optimization / improvement side of things. I’ve been working towards goal of loading one format Version and then being able to Save as a diff version.
Once that work is done I want to start creating classes for each of the node types so becomes easier for user to add a camera etc
The more I understand what users other than my self would like from library the more I can focus my efforts in appropriate directions as the library grows.
Unfortunately I’ve not looked into adding properties etc yet
I hope that briefly explains where I am at at the moment.
C# libraries which can write FBX documents are few and far between, and this appears to be the most modern one I could find. I was able to add properties by making the Token subclasses public. If that's not the intended workflow, it was the fix most apparent to me.
@youarebritish cool, will look into making them public for now. Out of interest if you don’t mind me asking, what do you use the writing features for / use of library?
I'm working on some game modding tools to convert to and from proprietary model formats.
@youarebritish just started work on project full steam now, and apart from fixing some bugs, have now made the tokens public