UltimateDoomBuilder/UltimateDoomBuilder

Crash when trying to open other map in set while in Sound Propagation Mode.

PeccatumMihzamiz opened this issue · 1 comments

Hello there! Reproducable crash. I was working in Doom I, Doom (Doom format). There are multiple maps in this wad file. It's a limit removing wad. When in sound propagation mode and trying to open another map via ctrl+shift+O, I get a crash. Here is the crash report:

SYSTEM INFO
OS: Microsoft Windows 10 Home
GPU: NVIDIA GeForce GTX 970
UDB: R4173
Platform: x64

EXCEPTION DETAILS
Object reference not set to an instance of an object.
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode.OnRedrawDisplay() in c:\build\UltimateDoomBuilder\Source\Plugins\SoundPropagationMode\SoundPropagationMode.cs:line 328
at CodeImp.DoomBuilder.Windows.MainForm.RedrawDisplay() in c:\build\UltimateDoomBuilder\Source\Core\Windows\MainForm.cs:line 1033
at CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode.OnRedoEnd() in c:\build\UltimateDoomBuilder\Source\Plugins\SoundPropagationMode\SoundPropagationMode.cs:line 476
at CodeImp.DoomBuilder.MapManager.InitializeSwitchMap(MapOptions options) in c:\build\UltimateDoomBuilder\Source\Core\General\MapManager.cs:line 568
at CodeImp.DoomBuilder.General.OpenMapInCurrentWad() in c:\build\UltimateDoomBuilder\Source\Core\General\General.cs:line 1321
at CodeImp.DoomBuilder.Actions.Action.Begin() in c:\build\UltimateDoomBuilder\Source\Core\Actions\Action.cs:line 269
at CodeImp.DoomBuilder.Actions.ActionManager.BeginActionByKey(Int32 key, Boolean repeated) in c:\build\UltimateDoomBuilder\Source\Core\Actions\ActionManager.cs:line 580
at CodeImp.DoomBuilder.Actions.ActionManager.KeyPressed(Int32 key) in c:\build\UltimateDoomBuilder\Source\Core\Actions\ActionManager.cs:line 519
at CodeImp.DoomBuilder.Windows.MainForm.MainForm_KeyDown(Object sender, KeyEventArgs e) in c:\build\UltimateDoomBuilder\Source\Core\Windows\MainForm.cs:line 1451
at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
at System.Windows.Forms.Control.WmKeyChar(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at CodeImp.DoomBuilder.Windows.MainForm.WndProc(Message& m) in c:\build\UltimateDoomBuilder\Source\Core\Windows\MainForm.cs:line 4536
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Kind regards, Pecca

biwa commented

Can't reproduce. Please provide a minimal working example demonstrating the problem.