School project in Unity
Replica of the base mechanics of Vampire Survivor game
The player win after 15 minutes.
- Movements with Arrows keys / ZQSD
- 3 differents attacks:
- A temporary laser beam
- A swords halo around the player
- An arrow that shoot the nearest enemy
- Enemies
- Differents specs (speed, health, damage)
- Spawn randomly outside the player screen all along the game
- Move to the player automatically
- Attack the player when in range
- More the game progress, more enemies' specs increase except for the movement speed
- Drop a XP orb when dying
- XP (orbs)
- Give XP to the player when picked
- Disappear after 15 seconds
- When a certain amount of XP is reached, the player level up
- Menus
- Start Menu: Play / Quit
- Pause Menu: Resume / Quit
- Death UI: Before showing the Game Over Menu
- Game Over Menu: Restart / Quit
- Map
- 1 playable map
- Unity 2022.3.9f1
- C#
- 2D
- Sanctum Pixel for the Sword man
- Szadiart for the RPG Worlds Caves Tilemap
- George Chandler for the Swords pack
- Kenam0 for the Arrows pack
- Ozanoyunbozan for the Grumpy mayor
- Elthen for the Minautor sprites
- Clembod for the Bringer Of Death