/typescript-template

Starter repo for players who want to write bitburner scripts in typescript.

Primary LanguageJavaScript

Typescript template for Bitburner's Remote File API

The official template for synchronizing Typescript/Javascript from your computer to the game.

Step by step install

Docker install guide (optional)

Learn more about Typescript

About

This template uses the Typescript compiler and the Remote File API system to synchronize Typescript to your game. Due to the usage of the RFA system, it works with Web and Electron (Steam) versions of the game.

Prerequisites

Node.js is needed for compiling typescript and installing dependencies.

See here for step by step installation if you'd like help with installing Node and/or connecting to the game.

Alternatively see Docker install guide (optional) that installs nodejs and the Remote File API in an isolated container.

Quick start

Download the template to your computer and install everything it requires:

git clone https://github.com/bitburner-official/typescript-template
cd typescript-template
npm i

How to use this template

Write all your typescript source code in the /src directory

To autocompile and send changed files as you save, run npm run watch in a terminal. Have it running in the background so that it all happens automatically.

For Bitburner to receive any files, you need to enter the port npm run watch logs to the terminal in the Remote API section of the game settings, and press the connect button.

See here for step by step installation if you'd like help with installing Node and/or connecting to the game.

Alternatively see Docker install guide (optional) that installs nodejs and the Remote File API in an isolated container.

Advanced

Imports

To ensure both the game and typescript have no issues with import paths, your import statements should follow a few formatting rules:

  • Paths must be absolute from the root of src/, which will be equivalent to the root directory of your home drive
  • Paths must contain no leading slash
  • Paths must end with no file extension

Examples:

To import helperFunction from the file helpers.ts located in the directory src/lib/:

import { helperFunction } from "lib/helpers";

To import all functions from the file helpers.ts located in the src/lib/ directory as the namespace helpers:

import * as helpers from "lib/helpers";

To import someFunction from the file main.ts located in the src/ directory:

import { someFunction } from "main";

Debugging

For debugging bitburner on Steam you will need to enable a remote debugging port. This can be done by rightclicking bitburner in your Steam library and selecting properties. There you need to add --remote-debugging-port=9222 [Thanks @DarkMio]

Using React

Some ns functions, like ns.printRaw() allows you to render React components into the game interface.

The game already exposes the React and ReactDOM objects globally, but in order to work with strongly typed versions in .ts files, you can use the included typings. To do this, use the following import:

import React, { ReactDOM } from '@react'

Support for jsx is also included, so if you use the .tsx file ending, you can do something like:

import { NS } from '@ns';
import React from '@react';

interface IMyContentProps {
  name: string
}

const MyContent = ({name}: IMyContentProps) => <span>Hello {name}</span>;

export default async function main(ns: NS){
  ns.printRaw(<MyContent name="Your name"></MyContent>);
}