Tile System Editor UI and Function like the ShaderForge?
superfrantv opened this issue · 3 comments
superfrantv commented
Hello,
its possible to create a complete new System, based like the System ShaderForge is using?
so anyone can create very complexe tiles with many different variables, without scripting?
ChuanXin-Unity commented
Could you describe more on what you would like from this system?
Would it be something like this: https://learn.unity.com/project/introduction-to-visual-scripting ?
superfrantv commented
Yes like the visual scripting feature. The base is tile, then you can define rules with if else statements and so on.
ChuanXin-Unity commented
Right now, this visual scripting feature does not seem to work well with ScriptableObjects such as our Tile assets. When ScriptableObjects are better supported, we will definitely look into this!