Place Tile over Tile without touching z?
superfrantv opened this issue · 1 comments
superfrantv commented
Hello,
i got the problem that i want to build a house with seperate tiles, but windows are over walls, but the player and the house has the same layer, so the window is drawn over the player. i need to paint tiles over tiles without touching the z axis.
any ideas?
hope for help, its basic important for my game.
ChuanXin-Unity commented
That isn't possible within a single Tilemap. You will need to create another Tilemap GameObject as a layer to be able to stack Tiles.