2D Game Kit errors
JodieKitten opened this issue · 7 comments
Hi, I downloaded the 2D Game Kit from the Unity Asset store, and once imported, I get multiple of these errors (28!) :
unity assets\2d gamekit\utilities\editor\ruletileeditor.cs(13,23): error cs0433: the type 'ruletile' exists in both 'assembly-csharp, version=0.0.0.0, culture=neutral, publickeytoken=null' and 'unity.2d.tilemap.extras, version=0.0.0.0, culture=neutral, publickeytoken=null'
I'm using Unity 2021.3.9f1
Am I supposed to download anything else as well?
Hi, you do not need to download anything else.
Unfortunately, the 2D Game Kit is not compatible with the 2D Tilemap Extras package as they both share the same source files. You can fix this issue by:
- Removing the duplicate in 2D Game Kit: Assets\Sd Gamekit\Utilities\Editor\RuleTileEditor.cs
or (edit) - Remove the 2D Tilemap Extras package using the Unity Package Manager under Windows\Package Manager
Hi, thank you for the assistance.
I removed the duplicate RuleTileEditor.cs but the 2D TileMap Extras is showing as locked and unremovable.
I also now have this error showing:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'UnityEditor.U2D.Animation.ValidateCollinear_00000747$BurstDirectCall' threw an exception. ---> System.InvalidOperationException: Burst failed to compile the function pointer Int32 ValidateCollinear(Unity.Mathematics.float2*, Int32, Single)
at Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Reflection.MethodInfo methodInfo, System.Boolean isFunctionPointer, System.Boolean isILPostProcessing) [0x0015a] in D:\Unity\2D\Library\PackageCache\com.unity.burst@1.7.3\Runtime\BurstCompiler.cs:469
at Unity.Burst.BurstCompiler.CompileILPPMethod2 (System.RuntimeMethodHandle burstMethodHandle) [0x0003a] in D:\Unity\2D\Library\PackageCache\com.unity.burst@1.7.3\Runtime\BurstCompiler.cs:230
at UnityEditor.U2D.Animation.TriangulationUtility+ValidateCollinear_00000747$BurstDirectCall.Constructor () [0x00000] in :0
at UnityEditor.U2D.Animation.TriangulationUtility+ValidateCollinear_00000747$BurstDirectCall..cctor () [0x00000] in :0
--- End of inner exception stack trace ---
at $BurstDirectCallInitializer.Initialize () [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <9aad1b3a47484d63ba2b3985692d80e9>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <9aad1b3a47484d63ba2b3985692d80e9>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <9aad1b3a47484d63ba2b3985692d80e9>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <0d6ce211ebbc47e1a35a84c3672ff58f>:0
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Whoops, sorry, I wasn't too clear about the instructions! Only one of the two is needed.
You can fix this issue by:
- Removing the duplicate in 2D Game Kit: Assets\Sd Gamekit\Utilities\Editor\RuleTileEditor.cs
or- Remove the 2D Tilemap Extras package using the Unity Package Manager under Windows\Package Manager
The burst error you are seeing can be ignored for now. If you restart the Editor, you should not have any issues with it.
I'm trying [& failing] to remove the package (2d tilemap extras). I do unlock, then remove is disabled. says 'see dependencies'.
The 2D Tilemap Extras package may have been added as part of the 2D Features package. The image above is an example where the 2D Animation package was added as part of the 2D Features package. If that is the case for you, you will have to remove the 2D Features package first to remove the 2D Tilemap Extras package.