Unity-Technologies/AssetGraph

(Addressabes/Set Asset Group) leads wrong totalAssets amount

Opened this issue · 2 comments

Before Set Asset Group:
image

After Set Asset Group:
image

How to slove this problem before bug fix?

1.Create a 'Group By File' Node.
2.Disconnect wrong show nodes.
3.Reconnect like this:
image

Finally,I hope author(@hiroki-o ) can fix this bug,thank you.

Issue present in my project too (1.7.2-preview, Unity 2021.1.12f1). This also appears to cause another side-effect. When executing graph, sometimes unity hangs up on node executing indefinitely until my entire C: drive is filled up. I made some debugging and it appears that a .log file under AppData/Local/Unity/Editor/ was indefinitely increasing on size as the graph was being executed. (taking the entire rest of the drive, that being over 30GB. The interesting thing is that this seems to happen almost randomly on the same graph.)