Unity-Technologies/EntityComponentSystemSamples

TODO item done - should be removed

Closed this issue · 1 comments

Sibz commented

Looks like this has been jobified, but is still calling inDeps.Complete();

inDeps.Complete(); // TODO: shouldn't be needed (jobify the below)
return new ModifyNormalsJob
{
m_SurfaceRBIdx = surfaceRBIdx,
m_SurfaceNormal = surfaceNormal
}.Schedule(simulation, ref world, inDeps);

Thanks! Will be done in the next release