Unity-Technologies/EntityComponentSystemSamples

fatal: unable to checkout working tree

mic-code opened this issue · 1 comments

Trying to clone the latest master commit c1473f1

Cloning into 'EntityComponentSystemSamples'...
remote: Enumerating objects: 12620, done.
remote: Counting objects: 100% (2858/2858), done.
remote: Compressing objects: 100% (1379/1379), done.
remote: Total 12620 (delta 1587), reused 2663 (delta 1460), pack-reused 9762 eceiving objects: 100% (12620/12620), 212.5Receiving objects: 100% (12620/12620), 215.36 MiB | 10.82 MiB/s, done.

Resolving deltas: 100% (8116/8116), done.
error: unable to create file PhysicsSamples/Assets/Tests/TriggerEvents/TriggersFromDeactivatedBodies/DeactivatedBodiesTriggerTest - Dynamic bodies get converted to static inside a trigger/ConvertedStaticSub.unity: Filename too long
error: unable to create file PhysicsSamples/Assets/Tests/TriggerEvents/TriggersFromDeactivatedBodies/DeactivatedBodiesTriggerTest - Dynamic bodies get converted to static inside a trigger/ConvertedStaticSub.unity.meta: Filename too long
error: unable to create file PhysicsSamples/Assets/Tests/TriggerEvents/TriggersFromDeactivatedBodies/DeactivatedBodiesTriggerTest - Static bodies get converted into dynamic inside a trigger/ConvertedDynamicSub.unity: Filename too long
error: unable to create file PhysicsSamples/Assets/Tests/TriggerEvents/TriggersFromDeactivatedBodies/DeactivatedBodiesTriggerTest - Static bodies get converted into dynamic inside a trigger/ConvertedDynamicSub.unity.meta: Filename too long
Updating files: 100% (4460/4460), done.
fatal: unable to checkout working tree
warning: Clone succeeded, but checkout failed.
You can inspect what was checked out with 'git status'
and retry with 'git restore --source=HEAD :/'

The issues occur in Windows enviroment
Can be solve with setting

git config --system core.longpaths true