Unity-Technologies/MeshSyncDCCPlugins

RizomUV pipeline ??

davoodkharmanzar opened this issue · 2 comments

it would be great if be able to transfer selected scene object mesh from unity to RizomUV to build primary uv or lightmapping uv :]

something like as RizomUV bridges ...

thanks a lot.

Thank you for your interest in using MeshSync.
I am not familiar with RizomUV yet, but unfortunately MeshSync is designed to transfer data from DCC tool side to Unity, and not the other way around.
For transferring data from Unity to DCC tools, you can use FBXExporter

Closing due to non-activity.