Toon Outline not working in Unity 2019.3.11f1
Opened this issue · 3 comments
normusF7 commented
code-matt commented
I would like to know this as well, exported the ToonOutlinePostprocessCompleted
folder as well as root level Scripts
folder as a package. After import:
- add OutlineDemo as renderer in graphics settings
- add AutoLoadPipelineAsset to my cameras and drag in OutlineDemo and change camera settings to match demo
- change the LayerMask on OutlineHullEffect to Everything for a test
See no outlines :( this is 2019.3.13f1 in a fresh URP project
I tried comparing it to the demo scene but can see no difference now
HigherPixel commented
I had the same problem but when I did this, it seemed to fix the issue, open project settings and
- add OutlineDemo as renderer in graphics settings
- add OutlineDemo as renderer in quality settings
You have to change both the quality and graphic setting to make sure they use the pipeline that is wanted for uses otherwise the scene won't change.
laurentopia commented