Unity-Technologies/UniversalRenderingExamples

3D Skybox in VR

Closed this issue · 2 comments

mutp commented

Hi,

I'm facing issues getting the 3D Skybox to work in VR. After I add the TrackedPoseDriver script to the player cam, the planets get clipped during rotation.

Curious why you closed this. Did you solve it?

Other people might come across this issue if they hit a similar problem and there's nothing more frustrating than finding an issue closed without an explanation.

mutp commented

Sorry, yes. I did end up solving it. The biggest issue was the fact that I couldn't change the Renderer option on my Overlay camera in my project. I opened another issue for that - #27

So, I just ended up using this project itself, and all I needed to do was add the "Tracked Pose Driver" script on all the cameras in my scene.