Unity-Technologies/VFXToolbox

Houdini examples are not working with the HDA unity plugin on missing nodes

artigee opened this issue · 3 comments

Load warnings for E:/VFXToolbox/DCC-Tools/Houdini/Examples/VectorFields/vectorFields.hipnc

Warning: "/obj/VectorFields/volumetile9" using incomplete asset definition (full definition not found).
"/obj/VectorFields/volumetile8" using incomplete asset definition (full definition not found).
"/obj/VectorFields/volumetile7" using incomplete asset definition (full definition not found).
"/obj/VectorFields/volumetile6" using incomplete asset definition (full definition not found).
"/obj/VectorFields/volumetile5" using incomplete asset definition (full definition not found).
"/obj/VectorFields/volumetile4" using incomplete asset definition (full definition not found).
"/obj/VectorFields/volumetile3" using incomplete asset definition (full definition not found).
"/obj/VectorFields/volumetile2" using incomplete asset definition (full definition not found).
"/obj/VectorFields/volume_previs1" using incomplete asset definition (full definition not found).
"/obj/VectorFields/volumetile1" using incomplete asset definition (full definition not found).
The following node types are using incomplete asset definitions:
Sop/volumetile
Sop/volume_previs

any updates on these errors?
Thanks in advance

Indeed, there were some custom operators not embedded in the sample file, this should be fixed in (412b220)

Please note that you still need to install the Unity_VFX_Tools.hda into Scanned Asset Library Definitions (you can do it by using File/Import/Houdini Digital Asset, selecting the .hda and setting the "Install Library to:" dropdown)

Thanks for the update and do appreciate this utility. Super helpful! Very impressed by the latest updates on effect graph and keep up with great works!

vf_beforeandnow

Just for the comparison, the new VF file has been generated by the new tool and noticed that the old VF ( left image ) does not have alpha and the new one has. And these two data does work differently ( Based on Data Encoding option ). It is unfortunately unclear if the new tool is expected to work in the same way as before ( Like Unity Log Sample Demo as for instance ). Can you verify about it? It will be super helpful!!