Skin Attachment - how to control vertex attachment threshold
pauldrummond opened this issue · 2 comments
pauldrummond commented
We're working on an application where we can afford a performance hit in return for increased visual quality, so skin attachment is useful for hair, clothing and more. It also simplifies our asset production pipeline. However, we're having issues when attaching meshes such as these. What would you recommend for situations like this? Is it possible to control the threshold for vertex attachment?
mikko-alaluusua-unity commented
Hi. The attachment vertex should always latch itself to the closest vertex in the target mesh. How do the jeans & legs look when in neutral pose?
pauldrummond commented
There might be an issue with the clothing mesh. I'm checking with out Tech Art team.