SDF collision does not respect scale of SDF
qlee01 opened this issue · 1 comments
qlee01 commented
As title says, in latest version (0.14.2 with SDF fix) collisions with SDFs generated by MeshToSDF don't wok correctly if being scaled up or down.
qlee01 commented
Further observation: It just seems the behavior changed; in older versions I needed to scale the transform with the SDF texture and Hair boundary according to scale of Hair Instance.
In latest version, everything is good if I just don't scale.
Good for me, but a change in behavior.