Is it possible to use this system with hair cards?
Opened this issue · 2 comments
Lowlet commented
Hey, I'm working on character that covered with card based feathers. I'm looking for a way to add physics behavior to feathers similar to this Is this system suitable for such task or it's only for spline strands?
FFHstudioHugo commented
this hair system is designed for hair strands defined from Splines aka
groom, the Unity built-in cloth system can help you to deal with card-based
strands to simulate some physics on such hair
Le ven. 2 août 2024 à 20:32, Lowlet ***@***.***> a écrit :
… Hey, I'm working on character that covered with card based feathers. I'm
looking for a way to add physics behavior to feathers similar to this
<https://youtu.be/YsszvxTUZ7s> Is this system suitable for such task or
it's only for spline strands?
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fuglsang commented
Hi @Lowlet,
As @FFHstudioHugo mentioned, the system is designed for strands.
There has also been some talk, however, of adding another rendering mode to support the use case that you mention by skinning custom geometries to the simulated strands (e.g. skin feather geometries to strands representing simulated feather stems), but that mode is not something that exists right now.