Unity-Technologies/com.unity.demoteam.hair

Is it possible to use this system with hair cards?

Opened this issue · 2 comments

Hey, I'm working on character that covered with card based feathers. I'm looking for a way to add physics behavior to feathers similar to this Is this system suitable for such task or it's only for spline strands?

Hi @Lowlet,

As @FFHstudioHugo mentioned, the system is designed for strands.

There has also been some talk, however, of adding another rendering mode to support the use case that you mention by skinning custom geometries to the simulated strands (e.g. skin feather geometries to strands representing simulated feather stems), but that mode is not something that exists right now.