Bloom Issue
Closed this issue · 5 comments
Describe the bug
When importing a custom mesh (fbx from Blender 3.3.1), some of them (seemingly flat faces) are causing the built in bloom to behave strangely/be over exposed filling the screen. The faces of the mesh causing it are completely black. This only occurs when using the toon shader/material and only with certain custom meshes (others seem to work fine). All export settings are the same for meshes working correctly, all normals are facing the correct way etc. When rotating the objects that have the issue, the bloom behaves as expected (even by the slightest rotation of 0.01) - see attached.
To Reproduce
Unsure on reproduction - some meshes work fine and others don't.
Expected behavior
Bloom should not be so strong and flood faces black.
Screenshots
https://user-images.githubusercontent.com/50808370/194706349-ac4e6c97-02d3-4358-963a-84d0ba6230fd.mp4
Desktop (please complete the following information):
- OS: Windows 10
- Version: Unity 2021.3.11f1 (URP)
Hi, Thanks for reporting.
Will you please submit some reproducible fbx files you created?
Hi, Thanks for reporting. Will you please submit some reproducible fbx files you created?
Here are the models used in the video along with another that had the same issue - the download link will last 1 week but let me know if you need me to renew it, thanks!
We'll close this issue. But, you can reopen this when you put minimam reproducable projects.