Unreal protocol
andykais opened this issue · 7 comments
Hi, silly question, but does the unreal protocol (-uns
) support any game made with the Unreal Engine, or is to specifically for the Unreal video game.
Follow up, if not, is there a protocol for a generic unreal engine running as a server?
That’s a really old protocol try ut3s also depending on the game a2s
Ah thank you. I dont actually see ut3s
in my qstat output. I only see
-uns query Unreal server
-ut2004m query UT2004 Master server
-ut2004s query UT2004 server
-ut2s query Unreal Tournament 2003 server
listed for unreal protocols. I am using v2.11
, perhaps I need to compile a newer version. Even still, I am slightly confused though, aren't the unreal tournament protocols (which I am assuming ut3s
is a part of) only used for the Unreal Tournament game?
2.15 is the latest and make sure you have qstat.cfg installed.
Ok. I built from source and tried ut3s
as well as uns
again. I ran it against a blank project built using the latest unreal editor. It looks like unreal engine does not provide a server query service by default. This may have been obvious to others but I lost a good amount of time searching for an answer so hopefully this will help someone else out.
2.15 is the latest and make sure you have qstat.cfg installed.
According to https://github.com/multiplay/qstat/releases the latest is 2.14, which is six years old.
Ok. I built from source and tried
ut3s
as well asuns
again. I ran it against a blank project built using the latest unreal editor. It looks like unreal engine does not provide a server query service by default. This may have been obvious to others but I lost a good amount of time searching for an answer so hopefully this will help someone else out.
Isn’t it incredible that the premier modern game engine used by so many people in the games industry doesn’t include a fundamental 20-year old solution?
In previous versions you have to enable it on the query unreal configuration, is that something you did?