Unity-Technologies/usd-unity-sdk

3.0.0-2 export is broken (USDZ, USD) (USDU-238)

ponahoum opened this issue · 1 comments

When using the latest version (3.0.0-2) of the package, the export is broken. To reproduce:

  1. Create an empty project in Unity 2020.3.31f1
  2. Add the USD SDK package to your project with the package manager
  3. Import a texture, and create a cube with a simple material that has this texture in the scene (the material uses the Standard Shader)
  4. Export this cube from the Scene with "Export Selected as USDZ"
    Result: the export partially opens in Blender, and doesn't open at all on Apple devices.

All of this works perfectly in 3.0.0-1. Seems like a breaking change was introduced in 3.0.0-2.

Checked to be fixed on current latest version of "dev" branch on Mac

  1. Exported a cube with a simple textured material from Unity as USDZ file
  2. Opened the .USDZ file on Maya via [ Create > Universal Scene Description (USD) > Stage From File... ]
  3. Cube is properly visible with the texture set on Unity