Unity-Technologies/usd-unity-sdk

Import UV issue - OSX - Unity 2021.3.8f1 (USDU-282)

EricBeetsOfficial-Opuscope opened this issue · 3 comments

Hi there,

It seems the UV importation doesn't work. Tested with a model from Sketchfab, the imported model looks like:
Screenshot 2022-08-19 at 14 27 11
Screenshot 2022-08-19 at 14 27 30
instead of
Screenshot 2022-08-19 at 14 33 37
Screenshot 2022-08-19 at 14 33 56

Im using Unity 2021.3.8f1 (URP12) under OSx (under OSX M1, the plugin failed..).

Thanks in advance.
Eric

Hi Eric, yeah the UV loading got broken in the last release. There's a WIP branch that fixes the issue if you want to give it a try: https://github.com/Unity-Technologies/usd-unity-sdk/tree/FIX/load_arbitrary_uvs

Hi

Thank you for the branch. However, the rendering is little bit weird (the emissive channel seems to be wrong..).
Screenshot 2022-08-30 at 17 31 49
instead of (imported GLB)
Screenshot 2022-08-30 at 18 04 16

Do you know if there is a plan for a stable release ?

Regards,
Eric

Hi @EricBeetsOfficial-Opuscope, a fix for this has now landed: #310

I'm seeing the emissive channels correctly testing this asset locally, but please let us know if you have any more issues.

We're planning for a stabilised 3.0.0-exp.3 release in the next few weeks :)