Unity-UI-Extensions/com.unity.uiextensions

UIParticleSystem not getting disposed properly - Memory Leak

Closed this issue · 1 comments

OnDestroy override is missing base.OnDestroy(); which causes the behaviour to be forever referenced in GraphicRegistry

Sneaking in before the big 2.3 update, hmmm.

Will look at asap. Should be an easy fix, will also review other implementations are behaving.

Thanks