UnityLabs/procedural-stochastic-texturing

Can't get it to work

Opened this issue · 1 comments

Install Lightweight RP via package manager (v.6.9.0)
Create new project with Unity (2019.2.6f1)
Create LW Asset
Quit Unity
Copy files from this repo to project root as per Readme
Edit manifest and add line there as per Readme
Launch Unity and run into 12 errors

Sample:
Library\PackageCache\com.unity.render-pipelines.lightweight@6.9.0\Editor\ShaderGraph\LightWeightSpriteUnlitSubShader.cs(179,97): error CS0117: 'ShaderGeneratorNames' does not contain a definition for 'TimeParameters'

How can this be fixed?

I have the same issue. Can some one show directly where to put plugin files? Root folder is Assets folder?