A mod menu base for Grand Theft Auto V. Strictly for educational purposes. Get the original source here
- ImGui–based user interface
- Unloading at runtime
- Log console
- Script fibers
- Fiber pool
- Access to YSC script globals
- scrProgram–based native hook
To build BigBaseV2 you need:
- Visual Studio 2019
- Premake 5.0 in your PATH , to set up the build environment
- Go to the new folder created with the cmd terminal
- Run the following commands in the terminal:
git clone https://github.com/KennnyTroll/BBV2_PPM.git --recurse-submodules
cd BBV2_PPM
GenerateProjects.bat
- Unzip BBV2_PPM-main.zip
- Delete vendor folder
- Run Ze_Open_cmd_In_This_Dir.bat
- Run the following commands in the terminal:
git init
git submodule add https://github.com/fmtlib/fmt vendor/fmtlib
git submodule add https://github.com/nlohmann/json vendor/json
git submodule add https://github.com/TsudaKageyu/minhook vendor/MinHook
git submodule add https://github.com/ocornut/imgui vendor/ImGui
git submodule add https://github.com/KjellKod/g3log.git vendor/g3log
GenerateProjects.bat
Now, you will be able to open the solution, and simply build it in Visual Studio.