UtkarshMishra12
Active Member @layer5io @meshery @service-mesh-patterns | Front End Developer | Tech and Open Source Enthusiast
NEW DELHI, INDIA
Pinned Repositories
A2oj-Ladder
Jarvis-VoiceAssistant
Iron Man Jarvis (AI Desktop Voice Assistant)
layer5
Layer5, expect more from your infrastructure
LeetCode_Solutions
LeetCode Solutions - Repository For Codes Of Various Data Structures And Algorithms and Competitive Programming Problems
meshery.io
Site for Meshery, the cloud native management plane
Natours
Dynamic and visually appealing website for a tour company using advanced CSS and SASS techniques, enhancing the user experience
Nexter
Space_Shooter_Code
Space Shooter Game made with Unity-2019
Space_Shooter_Game
A Space Shooter game made with Unity.
Trillo
Visually striking and user-friendly landing page showcasing detailed hotel information, employing advanced CSS and flexbox techniques to enhance design.
UtkarshMishra12's Repositories
UtkarshMishra12/Jarvis-VoiceAssistant
Iron Man Jarvis (AI Desktop Voice Assistant)
UtkarshMishra12/LeetCode_Solutions
LeetCode Solutions - Repository For Codes Of Various Data Structures And Algorithms and Competitive Programming Problems
UtkarshMishra12/Clicky-Crates_Game
In this Game we will test the player’s reflexes, where the goal is to click and destroy objects randomly tossed in the air before they can fall off the screen. In creating this prototype, we will learn how to implement a User Interface - or UI - into your projects. We will add a title screen with a difficulty select menu that will control how challenging the gameplay is, we will add a score display that will track how many points the player has earned, and we will add a Game Over screen, which will allow the player to restart and try again. In learning these skills, we will be able to create a fully “playable” experience that the user can enjoy from start to finish without having to restart the application to try it again.
UtkarshMishra12/Color_Switch_Replica_Game
Color Switch Replica Game :)
UtkarshMishra12/Getting_Started_with_Unity
Complete Guide for Beginners who are starting with Unity
UtkarshMishra12/meshery
Meshery, the cloud native management plane
UtkarshMishra12/meshery.io
Site for Meshery, the cloud native management plane
UtkarshMishra12/advanced-istio-service-mesh-workshop
Advanced Istio Service Mesh Workshop
UtkarshMishra12/awesome-kubernetes
A curated list of awesome references collected since 2018.
UtkarshMishra12/Business_Website
UtkarshMishra12/Clicky-Crates_Code
In this Game we will test the player’s reflexes, where the goal is to click and destroy objects randomly tossed in the air before they can fall off the screen. In creating this prototype, we will learn how to implement a User Interface - or UI - into your projects. We will add a title screen with a difficulty select menu that will control how challenging the gameplay is, we will add a score display that will track how many points the player has earned, and we will add a Game Over screen, which will allow the player to restart and try again. In learning these skills, we will be able to create a fully “playable” experience that the user can enjoy from start to finish without having to restart the application to try it again.
UtkarshMishra12/coding-minutes.github.io
Coding Minutes is an initiative to bring high quality affordable coding education for all.
UtkarshMishra12/Color_Switch_Replica
COLOR SWITCH Game Code
UtkarshMishra12/Data-Structures-Algorithms-Level-up-Course-2021
Data Structures & Algorithms, Level-up Course(2021)
UtkarshMishra12/DiscoRunner-Game
In this Game, you will program an arcade-style Sumo battle with the objective of knocking increasingly difficult waves of enemies off of a floating island, using power ups to help defeat them. In creating this prototype, you will learn how to implement new gameplay mechanics into your projects, which are new rules or systems that make the game more interesting to play. On one hand, you will learn to program a powerup, which give the player a temporary advantage. On the other hand, you will learn to program increasingly difficult enemy waves, which make survival more challenging for the player. A good balance of powerups and increasing difficulty make for a much more interesting gameplay experience.
UtkarshMishra12/DSA-450
🔥 This repository contains the solutions of DSA Cracker Coding Questions List curated by @loveBabbar
UtkarshMishra12/Infinite_Runner
Unity3D Game
UtkarshMishra12/istio-service-mesh-workshop
Using Istio Workshop
UtkarshMishra12/meshery-perf
Distributed performance management
UtkarshMishra12/opa
An open source, general-purpose policy engine.
UtkarshMishra12/OSCI
Open Source Contributor Index
UtkarshMishra12/Pre-Placement-Module-2023
UtkarshMishra12/SDE-Sheet
Striver’s SDE sheet
UtkarshMishra12/service-mesh-labs
Lab scenarios for learning how to service mesh.
UtkarshMishra12/service-mesh-patterns
Templates of service mesh configurations imbued with best practices.
UtkarshMishra12/service-mesh-performance
Standardizing Service Mesh Value Measurement
UtkarshMishra12/ToDo_List
UtkarshMishra12/Toycathon2021
1. SOLAR SYSTEM , 2. AR DOOR
UtkarshMishra12/website
Kubernetes website and documentation repo:
UtkarshMishra12/wemakedevs
Inspire. Educate. Empower.