V-Sekai
V-Sekai development community focuses on providing social VR functionality for the open source Godot Engine.
Pinned Repositories
godot
Godot Engine – Multi-platform 2D and 3D game engine
godot-blender
godot-pmx
Import MikuMikuDance PMX files for Godot
godot-usd
godot-vrm
Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.
godot-whisper
An GDExtension addon for the Godot Engine that enables realtime audio transcription, supports OpenCL for most platforms, Metal for Apple devices, and runs on a separate thread.
many_bone_ik
A custom inverse kinematics system solver for multi-chain skeletons and with constraints.
renik
Provides a humanoid ik rig for avatars as pure GDScript for vanilla Godot Engine 4.x, or as a custom engine module
unidot_importer
Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x
v-sekai-game
Open-source VR socials
V-Sekai's Repositories
V-Sekai/unidot_importer
Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x
V-Sekai/godot-vrm
Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.
V-Sekai/many_bone_ik
A custom inverse kinematics system solver for multi-chain skeletons and with constraints.
V-Sekai/renik
Provides a humanoid ik rig for avatars as pure GDScript for vanilla Godot Engine 4.x, or as a custom engine module
V-Sekai/godot
Godot Engine – Multi-platform 2D and 3D game engine
V-Sekai/Godot-MToon-Shader
Port of MToon to Godot Engine
V-Sekai/manuals
Manuals for V-Sekai
V-Sekai/awesome-v-sekai
Awesome list of V-Sekai involved projects
V-Sekai/V-Sekai.blender-game-tools
A Blender addons repostory for V-Sekai
V-Sekai/uro
Provides functionality needed to run your V-Sekai backend. It will serve custom game content, support content caching, and provide a user authentication system
V-Sekai/godot-goal-task-planner
V-Sekai/world-game-archived
V-Sekai/godot-subdiv
Godot Engine Module for Fast Subdivision in Godot with opensubdiv
V-Sekai/shader-motion-navy-lead-ostrich
ShaderMotion is a format that stores the animation in video format. This already provides a good way to record motion, but we want the ability to play it back in Godot Engine onto a character.
V-Sekai/godot-cmark
Enables rich text labels with CommonMark support using the cmark library
V-Sekai/merge
Scripts for combining branches to create the Godot Groups branch
V-Sekai/xr-grid
V-Sekai.xr-grid is a VR interaction tool
V-Sekai/CSGDeformTest
Test project for a CSG deforming node/tool for Godot 4
V-Sekai/godot-desync-otel
V-Sekai/godot-humanoid-project
V-Sekai/godot-vsk-sqlite
V-Sekai/godot_openvr
GDNative based Open VR module
V-Sekai/world-editor-archived
The Godot Engine editor for the V-Sekai virtual worlds and socials
V-Sekai/godot-motion-matching
A Motion Matching plugin for Godot 4
V-Sekai/TOOL_mesh_intrinsic-triangulations
Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)
V-Sekai/V-Sekai.flac
FLAC module for the Godot game engine
V-Sekai/vehicle-demo
Godot VehicleBody demo project
V-Sekai/world-godot
V-Sekai/world-grid
V-Sekai/world-kit