Issues
- 1
springbone_add_force not updated at runtime
#84 opened by Illauriel - 2
- 6
- 4
Support VRMA (VRM Animation)
#77 opened by fire - 0
Apply model scale to outline thickness
#73 opened by lyuma - 4
VRMC_node_constraint malfunctions on some rigs
#71 opened by lyuma - 0
Provide documentation with how to downgrade VRM1
#106 opened by fire - 1
VRM imported incorrectly
#105 opened by fire - 1
- 1
Blend shape fixes for VRM1
#95 opened by fire - 2
Somewhere the colliders are wrongly imported.
#93 opened by fire - 6
The spring bone performance is fine
#75 opened by hiltonm - 1
- 2
vrm export makes file size larger
#89 opened by fire - 7
Apply asset library suggestions to ignore folders.
#98 opened by fire - 5
Implementing Spring Bones in SkeletonModifier
#108 opened by rolevax - 3
- 2
- 1
Support degrading VRM mtoon1 to GLTF
#78 opened by fire - 0
- 6
Bad performance on GTX 1660
#61 opened by rayanmargham - 2
- 1
Remove .github files
#97 opened by fire - 1
Memory leak when exiting project with Godot-VRM
#91 opened by Snowdaw - 2
Having weird shading on godot-vrm import on 4.3
#92 opened by fire - 0
Help on getting started
#88 opened by saravanan290702 - 2
Error in Godot 4.1
#86 opened by subsoap - 4
Run-time adding vrm avatars to a scene are not supported in Desktop and Web Export of the project
#72 opened by GizGaze - 1
Investigate FastSpringBone
#45 opened by fire - 5
Runtime import: Can't rotate bones
#54 opened by EibrielInv - 2
- 2
- 5
VRM export
#41 opened by fire - 1
- 1
Animation function is unused
#52 opened by fire - 5
- 1
- 4
Port to vrm 1.0
#40 opened by fire - 2
It doesn't work on Godot 4.1
#69 opened by MalumaDev - 5
- 10
Runtime loading causes crash on master
#55 opened by you-win - 2
Mermaid graph of VRM bones.
#60 opened by fire - 5
Building gltf-module for JavaScript platform
#37 opened by MrZak-dev - 4
How to import in runtime on Godot 4?
#53 opened by EibrielInv - 1
Animations creation function is not used anymore
#50 opened by fire - 1
Preload need absolute paths
#51 opened by fire - 1
Add root if hips is the current root
#49 opened by fire - 3
Use Godot Engine bone mapping.
#43 opened by fire - 1
- 1
Godot 4 changes to gltf document Tracker
#31 opened by fire