Cannot give gold to another player
Crowlikedream opened this issue · 1 comments
Crowlikedream commented
Can drop gold on the ground. Cannot give any amount of gold to another player. Have the requirements installed and options turned on in the configs.
After more testing once you try to give gold to a player and you cannot, you cannot give cash to a player until you log off anc back on.
RomainJolidon commented
I'm too lazy to create a PR to fix this issue, so here is the patched function. the function is located in server/services/InventoryService.lua l.240
Basically, they forgot to regive the client the rights to to a transaction...
InventoryService.giveGoldToPlayer = function(target, amount)
local _source = source
if SvUtils.InProcessing(_source) then
return
end
if Core.getUser(_source) == nil or Core.getUser(target) == nil then
return
end
SvUtils.ProcessUser(_source)
local _target = target
local sourceCharacter = Core.getUser(_source).getUsedCharacter
local targetCharacter = Core.getUser(_target).getUsedCharacter
local sourceGold = sourceCharacter.gold
if amount <= 0 then
TriggerClientEvent("vorp:TipRight", _source, _U("TryExploits"), 3000)
TriggerClientEvent("vorp_inventory:ProcessingReady", _source)
Wait(3000)
elseif sourceGold < amount then
TriggerClientEvent("vorp:TipRight", _source, _U("NotEnoughGold"), 3000)
TriggerClientEvent("vorp_inventory:ProcessingReady", _source)
Wait(3000)
else
sourceCharacter.removeCurrency(1, amount)
targetCharacter.addCurrency(1, amount)
TriggerClientEvent("vorp:TipRight", _source, _U("YouPaid", tostring(amount), "ID: " .. _target), 3000)
TriggerClientEvent("vorp:TipRight", _target, _U("YouReceived", tostring(amount), "ID: " .. _source), 3000)
TriggerClientEvent("vorp_inventory:ProcessingReady", _source)
Wait(3000)
end
SvUtils.Trem(_source)
end