VSH2-Devs/Vs-Saxton-Hale-2

Only Melee weapons work when round starts

FaxMac opened this issue · 3 comments

I am having this weird issue that whenever the round starts (after the time you can change class before is locked) only melee weapons work, even tho medieval mode is disabled.

I tried deactivating various plugins that may cause a conflict but I can't seem to make it work.

Is this a behavior of a file missing/misconfiguration? or It's a bug? Either way any help would be appreciated.

Keeping the logs on revealed the followig error:

L 12/19/2022 - 23:33:07: [SM] Exception reported: TF2ItemType handle not created (error 10)
L 12/19/2022 - 23:33:07: [SM] Blaming: vsh2.smx
L 12/19/2022 - 23:33:07: [SM] Call stack trace:
L 12/19/2022 - 23:33:07: [SM] [0] TF2Items_CreateItem
L 12/19/2022 - 23:33:07: [SM] [1] Line 10, /home/personalnamehere/Documents/SourceCodes/SourcePawn/dev/vsh2 commit folder/addons/sourcemod/scripting/include/tf2items_stocks.inc::TF2Item.TF2Item
L 12/19/2022 - 23:33:07: [SM] [2] Line 317, modules/base.sp::BaseFighter.SpawnWeapon
L 12/19/2022 - 23:33:07: [SM] [3] Line 161, modules/bosses/hale.sp::CHale.Equip
L 12/19/2022 - 23:33:07: [SM] [4] Line 260, modules/handler.sp::ManageBossEquipment
L 12/19/2022 - 23:33:07: [SM] [5] Line 290, modules/handler.sp::ManageBossTransition
L 12/19/2022 - 23:33:07: [SM] [6] Line 778, vsh2.sp::_MakePlayerBoss
L 12/19/2022 - 23:33:07: [SM] [8] Call_Finish
L 12/19/2022 - 23:33:07: [SM] [9] Line 520, modules/stocks.inc::DoThink

Looks like it's an issue with TF2Items library. Might need to update the game data.

I wanna note that updating Sourcemod and the plugins made that log error disappear, but the only-melee bug persists