The break status isn't persisted for a `For Each` node
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Naros commented
Describe the bug
The break status is not persisted with a For Each With Break
node.
Expected behavior
The break status should be persisted.
Actual behavior
Refreshing the node removes the break pin.
How to Reproduce?
No response
Godot full version
4.2.1-stable
Orchestrator version
2.0.stable
Additional information
No response