Valheim-Modding/Jotunn

JvL ModStub for TMM/R2ModMan

FelixReuthlinger opened this issue · 2 comments

User Story
As a developer I would like to be able to also use TMM (or R2) for the mod stub.

Envisioned Solution
It would be helpful if the Environment.props had an option to also provide the profile(s) path there, so it could pull BepInEx from there and publish the dll also back to the profile. Using TMM / R2 you could easily have 1 profile for each mod you develop and would not need to cleanup your vanilla Valheim installation if developing multiple mods.

Yes, this is something I thought about before, too. Will implement that soon.

Implemented in the current version of the mod stub project. You will have to update your Environment.props, publish.ps1 and .csproj file, though...