Procedural Galaxy Generation
The engineer thesis about generating procedural, spherical terrain. Involves techniques like chunked LOD, shader-based vertex displacement, real time terrain heightmap generation and others.
Usage
pip install -r requirements.txt
./run.sh
or
docker-compose up
then visit localhost:8000.
Technologies
javascript:
THREE.js, Stats.js, THREEx.RendererStats
python:
SimpleHTTPServer