Implementation of parties
Opened this issue · 7 comments
m-bo-one commented
- update find_proto function with EGCBaseMsg enum;
- invite to party;
- kick from party;
- respond party invite;
- leave party;
- set party leader;
- set party coach;
- update rich presence when in a party
- joining party channel (need to implement channels first)
- update docs and add usage examples
rossengeorgiev commented
Parties now work on the party
branch. client.party
is set when in a party.
m-bo-one commented
@rossengeorgiev, so what I need to do:
Complete this:
- update rich presence when in a party
- joining party channel (need to implement channels first)
- update docs and add usage examples
and after make new PR?
May I current PR close now?
rossengeorgiev commented
Whichever way you like. You can continue using the current PR. You will have to set the tip of your party
branch to the tip of my party
branch
git checkout party
git fetch https://github.com/ValvePython/dota2.git party
git reset --hard FETCH_HEAD
rossengeorgiev commented
Everything up to this point has been merged fromparty
branch into master
and released in v0.2.3
m-bo-one commented
Okey, I will close my pr. What did you mean 'update rich presence' ?
rossengeorgiev commented
When you join a lobby the client updates rich presence. That is the fancy text your friends see in their friend list. Hero you are playing, lobby details, etc.