ValveSoftware/Source-1-Games

[TF2] [Feature Request] Add stalemate to the map "Dynamite"

Opened this issue · 4 comments

I literally just spent like, 30-40 minutes on the map "Dynamite" because of the way the round cannot end without someone holding the capture for a solid minute. Then out of nowhere the server randomly decides to auto-disconnect me right out of the blue when my contract was 100% complete, so now I have to do that from 0%. I mean the best solution for this would be to change the way contracts work so you can turn them in when completed, but knowing Valve likely that's never going to happen, so my next best thing is to just simply add a timer to the map so that it can stalemate without anyone winning, thus ending the round without waiting too long.

Map changes like the ones you suggested are not Valve's responsibility to handle, it is up to the map creator to change things about their map, Valve simply compiles it on their end. The map has a koth timer, rounds end when that timer is depleted. There is no issue with the gamemode or map functionality, the map's win condition is completable, you just need patience

"You just need patience" when my contract was 100% complete and then was immediately discarded when the server randomly decided to auto-disconnect without being able to do anything about it. :^)

This sounds like a server issue then, not a map issue

Dynamite is ass trash map truly garbage