cursor_composite ConVar not working?
wheaney opened this issue · 0 comments
wheaney commented
I've played around in my local build with the cursor_composite ConVar and even just hardcoding the return value of ShouldDrawCursor
to true
and neither of these forced the cursor to render in the compositor. It's worth noting I was testing in nested mode, so maybe it would only work when gamescope is running as the native compositor?
As far what I'm trying to achieve: I'd like my reshade effect to cover cursor rendering as well, but at the moment the cursor is un-composited so it appears over the effect. Let me know if there's any existing way to achieve that.