Float Backbuffer
nisan15 opened this issue · 2 comments
Hey I've updated my game to this new version to work with 2021 (upgraded from 2019 and the old plugin)
I see that now the game uses a float back buffer instead of Unorm
(integer) as it was.
This causes some additive shaders with negative values to actually subtract colors and cause some visual artifacts.
How can I force using Unorm
back buffer? (When using the Oculus plugin it does not happen)
R8B8G8A8_Unorm
on the previous version
R16G16B16_SFloats
(here it seems like it is a signed float and twice the size wich also downgraded performance)
@1runeberg Is there any update on the Issue?
Hi sorry, this got lost in a sea of notifications.
This seems like a question best asked with Unity however? (we don't control the underlying textures the engine uses)