Files from Research Project being done with Krishna Suresh and Prof. Christos Mousas.
Our goal is to create a virtual escape room prototype for game developers to use in the future to create virtual multiplayer games.
Naive path finding algorithm that creates a path in a given room given the obstacles in that room.
- Add different cube types to add to the path to maximize usage of free space
- Optimize path generation based on the chosen cost/difficulty by the user
- Add layer functionality