Vectorial1024/EliteBionicsFramework

Harmony CodeMatcher upgrade plan: Part 2

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This is a continuation of #60 ; I am splitting the base game transpilers away from the other transpilers to keep things going.

So... for the vanilla transpilers, I can split them into the "easy" and the "hard" ones. The easy ones can be done with some absent-minded copy-and-paste thanks to the existing CodeMatcher code samples in the repo, and then the hard ones will need a bit of work/research:

  • Transpiler_DamageWorker_Blunt_SpecialEffects (inside Transpiler_DamageWorker_Blunt; note to self: file names should match class names! Update: the file name is now fixed.)
  • Transpiler_DamageWorker_Blunt_LambdaOne
  • Transpiler_DamageWorker_Blunt_LambdaTwo
  • Transpiler_HealthUtility_SurgeryInjuries

The easy ones are all done; remaining are the hard ones.

Nice.

We now wait for the update release; tentatively this will be in the next weekend.