Pinned Repositories
lag-compensation
Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.
particles
Optimised particle system, written in C#, rendered with OpenGL and open sourced from the Vercidium Engine.
RichTextKit
Rich text rendering for SkiaSharp
set
Sector's Edge Translations
voxel-mesh-generation
Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.
voxel-ray-marching
Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.
Vercidium's Repositories
Vercidium/voxel-mesh-generation
Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.
Vercidium/voxel-ray-marching
Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.
Vercidium/lag-compensation
Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.
Vercidium/particles
Optimised particle system, written in C#, rendered with OpenGL and open sourced from the Vercidium Engine.
Vercidium/set
Sector's Edge Translations
Vercidium/RichTextKit
Rich text rendering for SkiaSharp
Vercidium/Battlefield-Portal-Blocks
Repository for sharing useful Portal Rule Editor Blocks
Vercidium/net5trimerror
.NET 5 PublishedTrimmed Error Demo