[BUG] Cannot create clone - Packages 'root' argument directory?
TheYellowArchitect opened this issue · 2 comments
Describe the bug
I pressed "Open in New Editor" and I got the error:
Failed to resolve packages:
root
argument is not a directory. No packages loaded.
A re-import of the project may be required to fix the issue or a manual modification of C:/Users/unity/Desktop/Unity/Double Damnation/Co-Op Prototype/46e/Co-Op Prototype_clone_0/Packages/manifest.json file.
If I press Continue, and open the project, I get:
The type
UnityEngine.MonoBehaviour' has been forwarded to an assembly that is not referenced. Consider adding a reference to assembly
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
error CS1070: Assets/Bearded Man Studios Inc/Generated/NetworkManager.cs(7,40)
To Reproduce
- Import Forge Networking Remastered
- Open Unity (2018.1.1f1?)
- Clear all up all legacy issues #27
- Create New Clone
- Clone Created Succesfully
- Open New Editor
- Error
- Continue anyway to see if it works
Expected behavior
Given it was suggested in the Forge Networking discord, I expected it to work. To simply create a new Unity instance.
Enviroment
- Unity Editor Version: Windows 2018.1.f1
- ParrelSync Version 1.4.1
Additional Information
This is the packages folder, the clones get from the original project
It turns out this is the same issue as those. I did what @Tarss said (delete package of the clone and copy-paste original there), and it works.
It is a hack, so I ask, whoever maintains this, should I close this issue? My issue is solved, after all hahaha
Edit: I managed to get it working, the software works as expected, no issues (once I managed to run it), thank you for making this!