Wiki Misleading
Jriles opened this issue · 1 comments
Jriles commented
#if UNITY_EDITOR
using UnityEngine;
using ParrelSync;
public class MyMultiplayerTestScript: MonoBehaviour
{
void Start()
{
if (ClonesManager.IsClone())
{
// This is a clone project, connect to local host
}
else
{
// This is the original project, start server
}
}
}
#endif
Should be
#if UNITYEDITOR
using UnityEngine;
using ParrelSync;
public class MyMultiplayerTestScript: MonoBehaviour
{
void Start()
{
if (ClonesManager.IsClone())
{
// This is a clone project, connect to local host
}
else
{
// This is the original project, start server
}
}
}
#endif
At least on my version of unity, 2020.3.17, UNITY_EDITOR didn't work for me and really slowed me down
Jriles commented
I arrived at this purely though accident