`MREntity`: Garbage Collect geometries and Materials in `disconnectedCallback()`
michaelthatsit opened this issue · 0 comments
michaelthatsit commented
Notice in sol-garden. @lobau is creating new maps on the fly, but the old ones stay in memory causing a perf hit.
If we add disconnectedCallback()
to MREntity and have it traverse it's object hierarchy and dispose all materials and geometries, it should resolve the issue