Implement the flip_x operation
acs opened this issue · 5 comments
acs commented
acs commented
acs commented
All done for flip_x. If we need to implement flip_y or flip_z I will do it. It is pretty easy.
acs commented
acs commented
Let's implement it also for flip_y and flip_z and let's also add tests to be sure all is working in the future.
acs commented
Added tests for flip_x and used with reposition at https://github.com/Voxelers/mcthings_scenes/blob/develop/apps/scene_magicavoxel.py#L68
If we need other flips, I will add them. Time to close this issue.