32 Bit is broken
Vurv78 opened this issue · 5 comments
Since 0.4.0, x86/32 Bit would just not open the Autorun console. Now with 0.6.0 it closes your game. Need to fix this
Thanks to @Xandertron for originally reporting this on the discord
The issue might be the painttraverse hook needing to be __thiscall in i686-pc-windows-msvc, but it is fastcall, which would work only on x86_64. Can't solve that without moving to nightly again. great.
Could just disable the lua_run commands for 32 bit, if that really is the case.
thanks github
Btw that was not the case. Most likely wrong offsets for 32 bit that need to be fixed in rglua. 🙃
For some reason it just works 😉 right now, testing on latest bleeding edge (1.2.0-beta4). If this pops up again, make a new issue or comment on here to re-open this.