WMF-Industries/ExpandedIndustries

Crashes when loading the game

Closed this issue · 5 comments

arc.util.ArcRuntimeException: java.lang.NullPointerException
at arc.assets.AssetManager.handleTaskError(AssetManager.java:669)
at arc.assets.AssetManager.update(AssetManager.java:441)
at arc.assets.AssetManager.update(AssetManager.java:464)
at mindustry.ClientLauncher.update(ClientLauncher.java:208)
at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:204)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:192)
at arc.backend.sdl.SdlApplication.(SdlApplication.java:54)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NullPointerException
at ExpandedIndustries.content.EITechTree.node(EITechTree.java:24)
at ExpandedIndustries.content.EITechTree.lambda$load$46(EITechTree.java:179)
at ExpandedIndustries.content.EITechTree.mergeNode(EITechTree.java:20)
at ExpandedIndustries.content.EITechTree.load(EITechTree.java:178)
at ExpandedIndustries.ExpandedIndustries.loadAllContent(ExpandedIndustries.java:31)
at ExpandedIndustries.ExpandedIndustries.loadContent(ExpandedIndustries.java:16)
at mindustry.mod.Mods.loadContent(Mods.java:653)
at mindustry.core.ContentLoader.createModContent(ContentLoader.java:61)
at mindustry.ClientLauncher.lambda$setup$4(ClientLauncher.java:162)
at arc.assets.AssetManager$1.loadSync(AssetManager.java:333)
at arc.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:108)
at arc.assets.AssetLoadingTask.update(AssetLoadingTask.java:73)
at arc.assets.AssetManager.updateTask(AssetManager.java:590)
at arc.assets.AssetManager.update(AssetManager.java:439)
... 6 more

known issue, fixed with the newest build

known issue, fixed with the newest build

But I'm using the latest build (1.5 B5) and it still crashes

known issue, fixed with the newest build

But I'm using the latest build (1.5 B5) and it still crashes

please update it once again, the recent temporary fix should eliminate the issue with it crashing

I was about to type that now it worked, the problem was that I was still using the version on the "releases" section

i updated this release too, if you find any other issues, tell me - I'm planning to fix most of them and rebalance stuff soon