Wangchan200622's Stars
pond3r/ggpo
Good Game, Peace Out Rollback Network SDK
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
no5ix/realtime-server
A Realtime Dedicated Game Server.
CyC2018/CS-Notes
:books: 技术面试必备基础知识、Leetcode、计算机操作系统、计算机网络、系统设计
kisence-mian/UnityLockStepDemo
基于Unity做的帧同步Demo,ECS架构
ShrineGames/UnityMirrorTutorials
Code for the Unity + Mirror networking tutorial series
fbsamples/oculus-networked-physics-sample
This is a networked physics sample for Rift built in Unity.
MirrorNetworking/Mirror
#1 Open Source Unity Networking Library
joaoborks/unity-fastpacedmultiplayer
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
ToughNutToCrack/TrajectoryPrediction
mixandjam/GodofWar-AxeThrow
Recreating the Axe Throw mechanic from God of War
fholm/unityassets
Assorted unity assets and utilities
sam-vdp/bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
RomanZhu/Entitas-Sync-Framework
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
sschmid/Match-One
This is a simple and interactive Unity3d example project to show how to use Entitas
proepkes/UnityLockstep
Deterministic Lockstep with clientside prediction and rollback
Unity-Technologies/NavMeshComponents
High Level API Components for Runtime NavMesh Building
Unity-Technologies/marathon-envs
A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.
swordjoinmagic/MoBaDemo
用Unity做的一个类Moba游戏Demo
NVIDIAGameWorks/PhysX-3.4
NVIDIA PhysX SDK 3.4
996icu/996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
kerryjiang/SuperSocket.ClientEngine
A .NET library which can make your socket client development easier
fastos/fastsocket
Fastsocket is a highly scalable socket and its underlying networking implementation of Linux kernel. With the straight linear scalability, Fastsocket can provide extremely good performance in multicore machines. In addition, it is very easy to use and maintain. As a result, it has been deployed in the production environment of SINA.
crazyshader/GameDev
# Unity游戏开发资源
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
kerryjiang/SuperSocket
SuperSocket is a light weight, cross platform and extensible socket server application framework.
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
protocolbuffers/protobuf
Protocol Buffers - Google's data interchange format
protobuf-net/protobuf-net
Protocol Buffers library for idiomatic .NET
AllenKashiwa/StudyUnity
A repository for studing Unity